Character / PIXEL LINEAGE
Pixel Lineage Races
Pixel Lineage race reference: 13 standard Race Spin results, displayed probabilities, passive effects, activation conditions, and the event race Dullahan.
Pixel Lineage races provide attribute bonuses, triggered effects, or racial abilities. The standard Race Spin pool contains 13 named races. Dullahan is an event-acquired race and is listed separately from that pool.
Standard Race Spin pool
The Race Chances panel lists these 13 races. The percentages are the displayed chance per race reroll.
| Race | Rarity | Roll chance | Effects | Trigger and scope |
|---|---|---|---|---|
| Human | Common | 37.68% | +10% battle XP and Class Mastery. | Applies to progression rewards from battles. |
| Ashborn | Uncommon | 9.42% | Increased maximum HP and Attack. | Passive attribute bonuses. |
| Goblin | Uncommon | 8.70% | Increased Gold and bonus loot. | Applies to reward calculations. |
| Dwarf | Uncommon | 8.70% | Additional HP and Defense. | Passive attribute bonuses. |
| Stonekin | Uncommon | 7.97% | Additional HP and increased Fist damage. | The damage bonus specifically concerns Fist attacks. |
| Sylvan | Rare | 7.25% | Increased Nature damage and Sylph support. | The Sylph can attack and heal; the damage bonus concerns Nature damage. |
| Slime | Rare | 6.52% | Blunt resistance and post-battle healing, with Fire vulnerability. | Resistance concerns Blunt damage; the recovery effect occurs after battle. |
| Vesper | Rare | 5.80% | Energy reserve, Magic damage, and a chance to evade abilities. | Astral Veil’s evasion concerns hostile damaging abilities. |
| Mushroom | Rare | 4.35% | A chance to poison an attacker. | Triggered when hit; poison is not guaranteed on every hit. |
| Celestine | Mythic | 1.45% | Critical-chance, dodge, and Magic bonuses. | Passive bonuses to the corresponding attributes. |
| Seraph | Mythic | 0.72% | Angelic Blessing grants party damage reduction and stronger outgoing and incoming healing. | Activates on the Seraph’s first turn and lasts for a limited number of rounds. |
| Nightborne | Mythic | 0.72% | Bloodthirst heals based on attack damage dealt. | Triggered by attacks, with healing capped per move according to maximum HP. |
| Tideborn | Mythic | 0.72% | Tidal Grace restores a portion of maximum HP. | Activates at the start of each of the character’s own turns. |
The menu states that each roll is independent and the displayed odds are rounded. An earlier miss does not make your next roll more likely to produce a particular race.
Dullahan: the event race
Dullahan is obtained through Dullahan’s Pact in the Candy Witch’s event shop. It has no standard Race Spin percentage in the table above.
| Race | Rarity | Acquisition | Effects | Trigger and scope |
|---|---|---|---|---|
| Dullahan | Mythic | Dullahan’s Pact, Candy Witch event shop. | HP, Defense, and critical-chance bonuses; Headless Ride. | Headless Ride is an active skill that targets all enemies. Availability follows the event shop. |
Race Spins and probabilities
Race Spins reroll the race shown in the character-edit panel. Talent Spins are a separate resource associated with traits. The interface displays the current race, its description, remaining spins, and the Race Chances panel.
The displayed percentages describe acquisition chance per race reroll. They are separate from an effect’s activation chance during battle, such as Mushroom’s chance to poison an attacker. A rarity label likewise does not specify an effect’s damage or healing amount.
The codes reference includes reported Race Spin rewards and their listing status.
Race evolution
Race evolution develops the character’s current race. Matching Heirlooms are used for the Kindled stage, and matching Heartbloods are used for further evolution. Materials belong to their corresponding race and stage.
The evolution menu and item descriptions specify the applicable requirements. Evolution stages are separate from the standard reroll probabilities above.